#ifndef _TILEOBJECT_H
#define _TILEOBJECT_H
#include <Windows.h>

class TileObject {

public:
	std::string fileName;
	std::string filter = "";

	std::vector<DWORD> vertexIndices = std::vector<DWORD>();
	std::vector<DWORD> textureIndices = std::vector<DWORD>();
	std::vector<XMFLOAT3> vertexPositions = std::vector<XMFLOAT3>();
	std::vector<XMFLOAT2> vertexTextureCoords = std::vector<XMFLOAT2>();

};

#endif
